Reflection
Light bounces off so that angle in = angle out (from the normal).
When light hits a surface it can reflect. Draw the normal — a line perpendicular to the surface at the point of incidence. Then:
(both measured from the normal). This is the law of reflection.
A plane mirror produces an image that is:
- Virtual — appears behind the mirror; cannot be projected onto a screen.
- Upright — same way up as the object.
- Same size — magnification = 1.
- Laterally inverted — left and right are swapped.
- Same distance behind the mirror as the object is in front.
Rough surfaces produce diffuse reflection (light scatters in many directions); shiny surfaces give specular reflection (parallel rays stay parallel).
- Angle of incidence = angle of reflection (from normal).
- Plane mirror image: virtual, upright, same size, laterally inverted.
- Diffuse vs specular reflection depends on surface smoothness.